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void | ActionBuildShelter () |
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void | ~ActionBuildShelter () |
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override void | CreateConditionComponents () |
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override string | GetText () |
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override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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override bool | CanBeUsedLeaning () |
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override | GetInputType () |
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override bool | UseMainItem () |
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override bool | HasProgress () |
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override bool | HasAlternativeInterrupt () |
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override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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override ActionData | CreateActionData () |
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override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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override bool | ActionConditionContinue (ActionData action_data) |
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override void | OnStart (ActionData action_data) |
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override void | OnStartClient (ActionData action_data) |
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override void | OnStartAnimationLoopClient (ActionData action_data) |
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override void | OnEnd (ActionData action_data) |
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override void | OnEndClient (ActionData action_data) |
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override void | OnFinishProgressServer (ActionData action_data) |
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override void | OnFinishProgressClient (ActionData action_data) |
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void | DetermineConstructionSounds (ActionData action_data) |
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void | PlayActionStartSound (ActionData action_data) |
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void | PlayActionLoopSound (ActionData action_data) |
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void | StopActionLoopSound () |
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void | DestroyActionLoopSound () |
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void | PlayActionFinishSound (ActionData action_data) |
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override string | GetSoundCategory (ActionData action_data) |
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См. определение в файле ActionBuildShelter.c строка 1