32 if (item.IsEmpty() && (!item.GetCompEM() || !item.GetCompEM().IsWorking()))
49 ItemBase startingItem = action_data.m_MainItem;
52 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
56 EntityAI longStick = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"LongWoodenStick");
61 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, item_result);
77 super.CopyOldPropertiesToNew(old_item, new_item);
85 MiscGameplayFunctions.TransferItemProperties(ingredient, sticks);
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
override bool HasTarget()
void ActionBreakLongWoodenStick()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float TIME_TO_BREAK_STICKS
override void CreateActionComponent()
void ActionContinuousBase()
override void CopyOldPropertiesToNew(notnull EntityAI old_item, EntityAI new_item)
void BreakLongWoodenStick(EntityAI old_item, string new_item_type, PlayerBase player, int count)
Super root of all classes in Enforce script.
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
void ReplaceItemWithNewLambdaBase(EntityAI old_item, string new_item_type)
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.