DayZ 1.27
DayZ Explorer by KGB
 
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ActionTurnOnPowerGenerator.c
См. документацию.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE;
6 m_Text = "#switch_on";
7 }
8
9 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
10 {
11 PowerGeneratorBase pg = PowerGeneratorBase.Cast(target.GetObject());
12
13 if (pg)
14 {
15 if (pg.HasEnergyManager() && pg.GetCompEM().CanSwitchOn() && pg.HasSparkplug() && pg.GetCompEM().CanWork())
16 {
17 return true;
18 }
19 }
20
21 return false;
22 }
23
24 override void OnExecuteServer(ActionData action_data)
25 {
26 Object targetObject = action_data.m_Target.GetObject();
27 if (targetObject)
28 {
29 ItemBase target_IB = ItemBase.Cast(targetObject);
30 target_IB.GetCompEM().SwitchOn();
31 target_IB.GetCompEM().InteractBranch(target_IB);
32 }
33 }
34};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
string m_Text
Определения ActionBase.c:58
void ActionInteractBase()
Определения ActionInteractBase.c:43
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionTurnOnPowerGenerator.c:9
void ActionTurnOnPowerGenerator()
Определения ActionTurnOnPowerGenerator.c:3
override void OnExecuteServer(ActionData action_data)
Определения ActionTurnOnPowerGenerator.c:24
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения InventoryItem.c:731
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602