Граф наследования:ActionLockAttachment:Закрытые члены | |
| void | ActionLockAttachment () |
| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartAnimationLoop (ActionData action_data) |
| override void | OnEnd (ActionData action_data) |
| override void | OnEndAnimationLoop (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
Закрытые члены унаследованные от ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
Закрытые данные | |
| const string | LOCK_VERSION = "#widget_lock" |
| const string | UNLOCK_VERSION = "#widget_unlock" |
| string | m_Name = LOCK_VERSION |
См. определение в файле ActionLockAttachment.c строка 20