DayZ 1.27
DayZ Explorer by KGB
 
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ActionNextCombinationLockDialOnTarget.c
См. документацию.
2{
4 {
5 m_Text = "#next_combination_lock_dial";
6 }
7
13
14 override bool IsInstant()
15 {
16 return true;
17 }
18
19 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
20 {
21 if (!target.GetObject())
22 return false;
23
24 CombinationLock lock = CombinationLock.Cast( target.GetObject() );
25 if ( lock && lock.GetHierarchyParent() && Fence.Cast(lock.GetHierarchyParent()) )
26 {
27 ConstructionActionData construction_action_data = player.GetConstructionActionData();
28 construction_action_data.SetCombinationLock( lock );
29
30 return true;
31 }
32
33 return false;
34 }
35
36 override void Start( ActionData action_data )
37 {
38 super.Start( action_data );
39
40 //set next dial
41 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
42 CombinationLock combination_lock = construction_action_data.GetCombinationLock();
43 if ( combination_lock )
44 {
45 combination_lock.SetNextDial();
46 }
47 }
48}
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
void ActionInteractBase()
Определения ActionInteractBase.c:43
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void Start(ActionData action_data)
Определения CCINone.c:2
Определения CCTNonRuined.c:2
void SetCombinationLock(CombinationLock combination_lock)
Определения ConstructionActionData.c:210
CombinationLock GetCombinationLock()
Определения ConstructionActionData.c:205
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112