Dayz 1.25
Dayz Code Explorer by KGB
Загрузка...
Поиск...
Не найдено
Класс ActionCoverHeadTarget
+ Граф наследования:ActionCoverHeadTarget:

Закрытые члены

void ActionCoverHeadTarget ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
bool IsWearingHeadgear (PlayerBase player)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionCoverHeadTarget()

void ActionCoverHeadTarget ( )
inlineprivate
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET;
15 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
16 //m_Animation = "INJECTEPIPENS";
18 m_Text = "#put_on_targets_head";
19 }
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionCoverHeadTarget.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float ROUGH_LOW
Definition ActionConstants.c:120
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::ROUGH_LOW.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
29 {
31 Class.CastTo(targetPlayer, target.GetObject());
33 {
34 return true;
35 }
36
37 return false;
38 }
bool IsWearingHeadgear(PlayerBase player)
Definition ActionCoverHeadTarget.c:53
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition EntityAI.c:95
Definition PlayerBaseClient.c:2
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo() и IsWearingHeadgear().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
22 {
23
26 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTMan.c:2
Definition ActionConstants.c:105
const float DEFAULT
Definition ActionConstants.c:107

Перекрестные ссылки UAMaxDistances::DEFAULT, m_ConditionItem и m_ConditionTarget.

◆ IsWearingHeadgear()

bool IsWearingHeadgear ( PlayerBase player)
inlineprivate
54 {
55 if ( player.GetInventory().FindAttachment(InventorySlots.HEADGEAR) )
56 {
57 return true;
58 }
59 return false;
60 }
provides access to slot configuration
Definition InventorySlots.c:6

Используется в ActionCondition().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
41 {
43
44 if (Class.CastTo(ntarget, action_data.m_Target.GetObject()) && CanReceiveAction(action_data.m_Target))
45 {
47 action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
48
49 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
50 }
51 }
bool CanReceiveAction(ActionTarget target)
Definition ActionBase.c:638
Definition ActionCoverHeadTarget.c:64

Перекрестные ссылки CanReceiveAction(), Class::CastTo() и m_SpecialtyWeight.


Объявления и описания членов класса находятся в файле: