DayZ
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FirearmActionMechanicManipulate.c
См. документацию.
1
class
FirearmActionMechanicManipulate
:
FirearmActionBase
2
{
3
void
FirearmActionLoadBulletQuick
()
4
{
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}
6
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override
bool
HasTarget
()
8
{
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return
false
;
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}
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12
override
typename
GetInputType
()
13
{
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return
WeaponManipulationActionInput
;
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}
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override
void
CreateConditionComponents
()
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{
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m_ConditionItem
=
new
CCINonRuined
();
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m_ConditionTarget
=
new
CCTSelf
;
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}
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override
bool
HasProgress
()
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{
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return
false
;
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}
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28
29
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
//condition for action
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{
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if
(!super.ActionCondition( player, target, item ))
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return
false
;
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bool
result =
false
;
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Weapon_Base
wpn =
Weapon_Base
.Cast(item);
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if
( player.GetWeaponManager().CanEjectBullet(wpn))
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{
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if
(
g_Game
.IsServer() &&
g_Game
.IsMultiplayer() )
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{
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result =
true
;
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}
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else
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{
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if
( player.GetWeaponManager().CanEjectBulletVerified() )
45
{
46
result =
true
;
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}
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player.GetWeaponManager().SetEjectBulletTryTimestamp();
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}
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}
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return
result;
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}
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override
void
Start
(
ActionData
action_data )
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{
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super.Start( action_data );
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action_data.m_Player.GetWeaponManager().EjectBulletVerified(
this
);
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}
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};
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
class ActionTargets ActionTarget
g_Game
DayZGame g_Game
Определения
DayZGame.c:3942
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:71
CCINonRuined
Определения
CCINonRuined.c:2
CCTSelf
Определения
CCTSelf.c:2
FirearmActionBase::FirearmActionBase
void FirearmActionBase()
FirearmActionMechanicManipulate::FirearmActionLoadBulletQuick
void FirearmActionLoadBulletQuick()
Определения
FirearmActionMechanicManipulate.c:3
FirearmActionMechanicManipulate::HasProgress
override bool HasProgress()
Определения
FirearmActionMechanicManipulate.c:23
FirearmActionMechanicManipulate::CreateConditionComponents
override void CreateConditionComponents()
Определения
FirearmActionMechanicManipulate.c:17
FirearmActionMechanicManipulate::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
FirearmActionMechanicManipulate.c:29
FirearmActionMechanicManipulate::GetInputType
override GetInputType()
Определения
FirearmActionMechanicManipulate.c:12
FirearmActionMechanicManipulate::Start
override void Start(ActionData action_data)
Определения
FirearmActionMechanicManipulate.c:54
FirearmActionMechanicManipulate::HasTarget
override bool HasTarget()
Определения
FirearmActionMechanicManipulate.c:7
FirearmActionMechanicManipulate
Определения
FirearmActionMechanicManipulate.c:2
ItemBase
Определения
4_World/DayZ/Entities/Core/Inherited/InventoryItem.c:742
PlayerBase
Определения
PlayerBaseClient.c:2
Weapon_Base
shorthand
Определения
BoltActionRifle_Base.c:6
WeaponManipulationActionInput
Определения
ActionInput.c:922
Ishodniki
scripts
4_World
DayZ
Classes
UserActionsComponent
Actions
Weapons
FirearmActionMechanicManipulate.c
Создано системой
1.13.2