DayZ 1.26
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Класс ActionMineBush
+ Граф наследования:ActionMineBush:

Закрытые члены

void ActionMineBush ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 

Подробное описание

Конструктор(ы)

◆ ActionMineBush()

void ActionMineBush ( )
inlineprivate
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
20 }
int m_StanceMask
Definition ActionBase.c:33
bool m_FullBody
Definition ActionBase.c:61
float m_SpecialtyWeight
Definition ActionBase.c:77
Definition ActionMineBush.c:2
int m_CommandUID
Definition AnimatedActionBase.c:143
m_CallbackClass
Definition AnimatedActionBase.c:145
Definition EntityAI.c:95
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, ActionBase::m_FullBody, ActionBase::m_SpecialtyWeight и m_StanceMask.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
29 {
30 if ( GetGame().IsMultiplayer() && GetGame().IsServer() )
31 return true;
32
33 Object targetObject = target.GetObject();
34 return targetObject.IsBush() && targetObject.IsCuttable();
35 }
Definition ObjectTyped.c:2
proto native CGame GetGame()

Перекрестные ссылки GetGame().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
23 {
26 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:64
ref CCTBase m_ConditionTarget
Definition ActionBase.c:65
Definition CCINonRuined.c:2
Definition CCTCursor.c:2
Definition ActionConstants.c:106
const float SMALL
Definition ActionConstants.c:107

Перекрестные ссылки ActionBase::m_ConditionItem, ActionBase::m_ConditionTarget и UAMaxDistances::SMALL.


Объявления и описания членов класса находятся в файле: