◆ ActionRepairPart()
◆ ActionCondition()
82 {
83
85 return false;
86
88 }
eBrokenLegs
Definition EBrokenLegs.c:2
bool RepairCondition(PlayerBase player, ActionTarget target, ItemBase item, bool camera_check)
Definition ActionRepairPart.c:182
Перекрестные ссылки RepairCondition().
◆ ActionConditionContinue()
◆ CreateActionData()
◆ CreateConditionComponents()
◆ GetAdminLogMessage()
236 {
237 return " repaired " +
action_data.m_Target.GetObject().GetDisplayName() +
" with " +
action_data.m_MainItem.GetDisplayName();
238 }
◆ GetText()
65 {
68 {
71
73 {
75 }
76 }
77
78 return "";
79 }
PlayerBase GetPlayer()
Definition ModifierBase.c:51
Definition ConstructionActionData.c:2
Definition ConstructionPart.c:2
Definition PlayerBaseClient.c:2
proto native CGame GetGame()
Перекрестные ссылки GetGame() и GetPlayer().
◆ HandleReciveData()
175 {
177
180 }
Definition ActionRepairPart.c:9
◆ OnActionInfoUpdate()
◆ OnFinishProgressServer()
96 {
99
100
105
108
109
111
112
114 }
void Construction(BaseBuildingBase parent)
Definition Construction.c:26
PluginBase GetPlugin(typename plugin_type)
Definition PluginManager.c:316
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition ActionConstants.c:142
const float REPAIR
Definition ActionConstants.c:145
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Перекрестные ссылки Class::CastTo(), Construction(), GetPlugin(), ActionBase::m_SpecialtyWeight и UADamageApplied::REPAIR.
◆ ReadFromContext()
154 {
156 {
158 }
160
162
164 {
167 return false;
168
170 }
171 return true;
172 }
bool HasTarget()
Definition ActionBase.c:244
Перекрестные ссылки ActionBase::HasTarget().
◆ RepairCondition()
◆ SetBuildingAnimation()
117 {
118 switch(
item.Type() )
119 {
125 break;
126 case Pliers:
128 break;
129 default:
131 break;
132 }
133 }
Definition FarmingHoe.c:2
Перекрестные ссылки AnimatedActionBase::m_CommandUID.
◆ WriteToContext()
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/UserActionsComponent/Actions/Continuous/ActionRepairPart.c