DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Класс ActionGetOutTransport
+ Граф наследования:ActionGetOutTransport:

Защищенные члены

void ActionGetOutTransport ()
 
override ActionData CreateActionData ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
void ProcessGetOutTransportActionData (Transport veh, GetOutTransportActionData got_action_data)
 
override void OnStart (ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
override void OnUpdate (ActionData action_data)
 
override bool CanBeUsedInRestrain ()
 
override bool CanBeUsedInVehicle ()
 
override bool HasTarget ()
 
override int GetActionCategory ()
 
override void OnEnd (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
void ApplyJumpOutDmg (ActionData action_data)
 
void ProcessGetOutActionData (Car car, GetOutTransportActionData got_action_data)
 
void Unhide (PlayerBase player)
 

Защищенные данные

const float CAR_JUMPOUT_THRESHOLD = 8.0
 
const float BOAT_JUMPOUT_THRESHOLD = 5.0
 
const float MOTO_JUMPOUT_THRESHOLD = 10.0
 
const int HEALTH_LOW_SPEED_VALUE = 30
 
const int HEALTH_HIGH_SPEED_VALUE = 70
 
int m_DmgFactor
 
int m_ShockFactor
 

Закрытые данные

const int DMG_FACTOR = 60
 
const int SHOCK_FACTOR = 15
 
const int LOW_SPEED_VALUE = 20
 
const int HIGH_SPEED_VALUE = 30
 

Подробное описание

См. определение в файле ActionGetOutTransport.c строка 23