DayZ 1.27
DayZ Explorer by KGB
 
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ActionToggleNVG.c
См. документацию.
2{
4 {
5 }
6
7 override bool IsInstant()
8 {
9 return true;
10 }
11
17
18 override typename GetInputType()
19 {
21 }
22
23 override bool HasTarget()
24 {
25 return true;
26 }
27
28 override bool UseMainItem()
29 {
30 return false;
31 }
32
33 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
34 {
35 NVGoggles goggles;
36 Clothing NVmount;
37 NVmount = Clothing.Cast(target.GetObject());
38 if ( !NVmount )
39 return false;
40 goggles = NVGoggles.Cast(NVmount.FindAttachmentBySlotName("NVG"));
41 if ( goggles )
42 return true;
43
44 return false;
45 }
46
47 override void Start( ActionData action_data )
48 {
49 super.Start( action_data );
50
51 NVGoggles goggles;
52 Clothing NVmount;
53
54 NVmount = Clothing.Cast(action_data.m_Target.GetObject());
55 goggles = NVGoggles.Cast(NVmount.FindAttachmentBySlotName("NVG"));
56
57 goggles.RotateGoggles(goggles.m_IsLowered);
58 }
59};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
void ActionBase()
Определения ActionBase.c:82
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
override bool UseMainItem()
Определения ActionToggleNVG.c:28
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionToggleNVG.c:33
override void CreateConditionComponents()
Определения ActionToggleNVG.c:12
override GetInputType()
Определения ActionToggleNVG.c:18
override bool IsInstant()
Определения ActionToggleNVG.c:7
override bool HasTarget()
Определения ActionToggleNVG.c:23
override void Start(ActionData action_data)
Определения ActionToggleNVG.c:47
void ActionToggleNVG()
Определения ActionToggleNVG.c:3
Определения CCINone.c:2
Определения CCTNonRuined.c:2
Определения Armband_ColorBase.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112