◆ ActionAnimateSeats()
◆ ActionCondition()
9 {
10 if( !
target )
return false;
12
18
19
22
23
25 return false;
26
28 {
30 {
33 {
34
35
37
39 {
41 return false;
42
44 return false;
45 }
46
48 {
50 return false;
51
53 return false;
54 }
55
57 return false;
58
59 return true;
60 }
61 }
62 }
63
64 return false;
65 }
CarDoorState
Definition CarScript.c:2
string m_AnimSource
Definition ActionAnimateCarSelection.c:3
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
Definition ActionBase.c:1054
Definition CivilianSedan.c:2
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition ObjectTyped.c:2
Base native class for all motorized wheeled vehicles.
Definition Boat.c:28
Definition ActionConstants.c:106
const float DEFAULT
Definition ActionConstants.c:108
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Перекрестные ссылки Class::CastTo(), UAMaxDistances::DEFAULT, ActionBase::IsInReach() и ActionAnimateCarSelection::m_AnimSource.
◆ AddActionJuncture()
73 {
80 {
82
83
85 {
88 }
89 }
90
92 }
InventoryLocation.
Definition InventoryLocation.c:29
proto native CGame GetGame()
Перекрестные ссылки GetGame().
◆ CanBeUsedInVehicle()
68 {
69 return true;
70 }
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/UserActionsComponent/Actions/Interact/Vehicles/ActionAnimateSeats.c