Граф наследования:FirearmActionDetachMagazine:Закрытые члены | |
| void | FirearmActionDetachMagazine () |
| override ActionData | CreateActionData () |
| override bool | InventoryReservation (ActionData action_data) |
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
| override | GetInputType () |
| override void | CreateConditionComponents () |
| override bool | CanBePerformedFromQuickbar () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | ActionConditionContinue (ActionData action_data) |
| override void | OnStageStart (SequentialActionData action_data) |
| override void | OnUpdate (ActionData action_data) |
| override void | OnStartServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
См. определение в файле FirearmActionDetachMagazine.c строка 147