Закрытые члены | |
void | FirearmActionDetachMagazine () |
override ActionData | CreateActionData () |
override bool | InventoryReservation (ActionData action_data) |
override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
override | GetInputType () |
override void | CreateConditionComponents () |
override bool | CanBePerformedFromQuickbar () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | ActionConditionContinue (ActionData action_data) |
override void | OnStageStart (SequentialActionData action_data) |
override void | OnUpdate (ActionData action_data) |
override void | OnStartServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
См. определение в файле FirearmActionDetachMagazine.c строка 147