DayZ 1.27
DayZ Explorer by KGB
 
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ActionPackShelter.c
См. документацию.
2{
4 {
6 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
7 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_2HD;
8 m_FullBody = true;
9 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
10 m_Text = "#pack_tent";
11 }
12
18
19 override typename GetInputType()
20 {
22 }
23 override bool HasProgress()
24 {
25 return true;
26 }
27
29 {
30 return true;
31 }
32
33 override bool ActionConditionContinue(ActionData action_data)
34 {
35 return true;
36 }
37
39 {
41 return action_data;
42 }
43
44 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
45 {
46 if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
47 return false;
48
49 Object targetObject = target.GetObject();
50 if (targetObject)
51 {
52 ShelterBase shelter = ShelterBase.Cast(targetObject);
53 return shelter && shelter.CanBePacked();
54 }
55
56 return false;
57 }
58
59 override void OnStart(ActionData action_data)
60 {
61 super.OnStart(action_data);
62
63 action_data.m_Player.TryHideItemInHands(true);
64 }
65
66 override void OnEnd(ActionData action_data)
67 {
68 super.OnEnd(action_data);
69
70 action_data.m_Player.TryHideItemInHands(false);
71 }
72
73 override void OnFinishProgressServer(ActionData action_data)
74 {
75 ShelterBase shelter = ShelterBase.Cast(action_data.m_Target.GetObject());
76 if (shelter)
77 shelter.Deconstruct();
78 }
79
80 override string GetAdminLogMessage(ActionData action_data)
81 {
82 return " packed " + action_data.m_Target.GetObject().GetDisplayName() + " with Hands ";
83 }
84}
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
eBrokenLegs
Определения EBrokenLegs.c:2
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionPackShelter.c:44
override void OnEnd(ActionData action_data)
Определения ActionPackShelter.c:66
void ActionDeconstructShelter()
Определения ActionPackShelter.c:3
override bool HasAlternativeInterrupt()
Определения ActionPackShelter.c:28
override void OnFinishProgressServer(ActionData action_data)
Определения ActionPackShelter.c:73
override void CreateConditionComponents()
Определения ActionPackShelter.c:13
override void OnStart(ActionData action_data)
Определения ActionPackShelter.c:59
override ActionData CreateActionData()
Определения ActionPackShelter.c:38
override bool HasProgress()
Определения ActionPackShelter.c:23
override bool ActionConditionContinue(ActionData action_data)
Определения ActionPackShelter.c:33
override GetInputType()
Определения ActionPackShelter.c:19
override string GetAdminLogMessage(ActionData action_data)
Определения ActionPackShelter.c:80
Определения ActionPackTent.c:2
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINone.c:2
Определения CCTCursor.c:2
Определения InventoryItem.c:731
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
Определения Shelter.c:101
const float DEFAULT
Определения ActionConstants.c:112
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602