21 if ( item && item.IsOpen() )
31 if( super.SetupAction( player, target, item, action_data, extra_data ) )
56 action_data.m_MainItem.Close();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void SetCloseAnimation(ItemBase item)
override bool HasTarget()
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionSingleUseBase()
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
DayZPlayerConstants
defined in C++