Граф наследования:ActionDeconstructShelter:Закрытые члены | |
| void | ActionDeconstructShelter () |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | HasProgress () |
| override bool | HasAlternativeInterrupt () |
| override bool | ActionConditionContinue (ActionData action_data) |
| override ActionData | CreateActionData () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStart (ActionData action_data) |
| override void | OnEnd (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override string | GetAdminLogMessage (ActionData action_data) |
Закрытые члены унаследованные от ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
См. определение в файле ActionPackShelter.c строка 1