Dayz 1.25
Dayz Code Explorer by KGB
Загрузка...
Поиск...
Не найдено
Класс ActionToggleTentOpen
+ Граф наследования:ActionToggleTentOpen:

Закрытые члены

void ActionToggleTentOpen ()
 
override void CreateConditionComponents ()
 
override bool IsUsingProxies ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionToggleTentOpen()

void ActionToggleTentOpen ( )
inlineprivate
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE;
6 m_Text = "#toggle_opening";
7 }
string m_Text
Definition ActionBase.c:49
int m_CommandUID
Definition AnimatedActionBase.c:135
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CommandUID и m_Text.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
21 {
22 Object targetObject = target.GetObject();
23 Object targetParent = target.GetParent();
24
26 {
27 if ( targetParent.IsInherited(TentBase) )
28 {
30 targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
32
33 for (int s = 0; s < selections.Count(); s++)
34 {
35 if ( tent.CanToggleAnimations(selections[s]) )
36 {
37 //Print("nazov selekcie: " + selections[s]);
38 return true;
39 }
40 }
41 }
42 }
43
44 return false;
45 }
Definition ObjectTyped.c:2
Definition EntityAI.c:95
Definition CarTent.c:2

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
10 {
13 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINone.c:2
Definition CCTCursorParent.c:2
Definition ActionConstants.c:105
const float DEFAULT
Definition ActionConstants.c:107

Перекрестные ссылки UAMaxDistances::DEFAULT, m_ConditionItem и m_ConditionTarget.

◆ IsUsingProxies()

override bool IsUsingProxies ( )
inlineprivate
16 {
17 return true;
18 }

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)
inlineprivate
78 {
79 Object target_object = action_data.m_Target.GetObject();
81 if( ntarget )
82 {
83 ntarget.SoundSynchRemoteReset();
84 }
85 }

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
inlineprivate
48 {
49 Object targetObject = action_data.m_Target.GetObject();
50 Object targetParent = action_data.m_Target.GetParent();
51
52 if ( targetParent && targetParent.IsInherited(TentBase) )
53 {
55 targetObject.GetActionComponentNameList(action_data.m_Target.GetComponentIndex(), selections);
56
58 for ( int s = 0; s < selections.Count(); s++)
59 {
60 if ( tent.CanToggleAnimations(selections[s]) )
61 {
62 tent.ToggleAnimation( selections[s] );
63 }
64 }
65
66 //regenerate pathgraph
67 tent.SetAffectPathgraph( true, false );
68
69 if ( tent.CanAffectPathgraph() )
70 {
71 //Start update
72 tent.RegenerateNavmesh();
73 }
74 }
75 }

Объявления и описания членов класса находятся в файле: