Закрытые члены | |
void | ActionCheckPulseTarget () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override | GetInputType () |
override void | CreateConditionComponents () |
override void | OnFinishProgressServer (ActionData action_data) |
override void | OnFinishProgressClient (ActionData action_data) |
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void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
Закрытые статические члены | |
static string | GetPulseMessage (EPulseType pulse_type, int blood_level) |
Закрытые данные | |
const int | TARGET_IRREGULAR_PULSE_BIT = 1 << 31 |
См. определение в файле ActionCheckPulseTarget.c строка 9