47 float state = totem.GetAnimationPhase(
"flag_mast");
48 if ( totem.FindAttachmentBySlotName(
"Material_FPole_Flag") && state > 0 )
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void CreateActionComponent()
override bool HasTarget()
override bool HasProgress()
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float FLAG_STEP_INCREMENT
DayZPlayerConstants
defined in C++