19 m_Text =
"#dial_combination_lock";
void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock()
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void OnFinishProgressServer(ActionData action_data)
override void CreateActionComponent()
const float REPEAT_AFTER_SEC
override bool HasProneException()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void SetCombinationLock(CombinationLock combination_lock)
string GetDialNumberText()
CombinationLock GetCombinationLock()
void SetCombinationLockSide(int lockSide)
DayZPlayerConstants
defined in C++