DayZ 1.27
DayZ Explorer by KGB
 
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ActionDialCombinationLock.c
См. документацию.
2{
3 private const float REPEAT_AFTER_SEC = 0.5;
4
5 override void CreateActionComponent()
6 {
7 m_ActionData.m_ActionComponent = new CAContinuousRepeat(REPEAT_AFTER_SEC);
8 }
9}
10
12{
14 {
15 m_CallbackClass = ActionDialCombinationLockCB;
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM;
17 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_OPENITEM;
18 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
19 m_Text = "#dial_combination_lock";
20 }
21
23 {
24 m_ConditionTarget = new CCTNone();
25 m_ConditionItem = new CCINonRuined();
26 }
27
28 override bool HasProneException()
29 {
30 return true;
31 }
32
33 override bool HasTarget()
34 {
35 return false;
36 }
37
38 override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
39 {
40 ConstructionActionData constructionActionData = player.GetConstructionActionData();
41 m_Text = "#dial_combination_lock " + constructionActionData.GetDialNumberText();
42 }
43
44 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
45 {
46 if (item.IsInherited(CombinationLock))
47 {
48 ConstructionActionData constructionActionData = player.GetConstructionActionData();
49 constructionActionData.SetCombinationLock(CombinationLock.Cast(item));
50
51 return true;
52 }
53
54 return false;
55 }
56
57 override void OnFinishProgressServer(ActionData action_data)
58 {
59 //set dialed number
60 ConstructionActionData constructionActionData = action_data.m_Player.GetConstructionActionData();
61 CombinationLock combination_lock = constructionActionData.GetCombinationLock();
62 combination_lock.DialNextNumber();
63 }
64}
int m_CommandUIDProne
Определения ActionBase.c:32
int m_CommandUID
Определения ActionBase.c:31
ActionBase ActionData
Определения ActionBase.c:30
ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock()
Определения ActionDialCombinationLock.c:13
class ActionTargets ActionTarget
bool HasTarget()
Определения ActionBase.c:244
void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionBase.c:1214
void CreateConditionComponents()
Определения ActionBase.c:230
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void OnFinishProgressServer(ActionData action_data)
Определения ActionContinuousBase.c:283
override void CreateActionComponent()
Определения ActionDialCombinationLock.c:5
const float REPEAT_AFTER_SEC
Определения ActionDialCombinationLock.c:3
override bool HasProneException()
Определения AnimatedActionBase.c:318
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения AnimatedActionBase.c:240
Определения CCINonRuined.c:2
Определения CCTNone.c:2
void SetCombinationLock(CombinationLock combination_lock)
Определения ConstructionActionData.c:210
string GetDialNumberText()
Определения ConstructionActionData.c:215
CombinationLock GetCombinationLock()
Определения ConstructionActionData.c:205
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602