DayZ 1.27
DayZ Explorer by KGB
 
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ActionDeCraftDrysackBag.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionDeCraftDrysackBagCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18 m_Text = "#dismantle";
19 }
20
22 {
23 m_ConditionItem = new CCINonRuined();
24 m_ConditionTarget = new CCTNone();
25 }
26
27 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item )
28 {
29 return item.IsEmpty();
30 }
31
32 override bool HasTarget()
33 {
34 return false;
35 }
36
37 override void OnFinishProgressServer(ActionData action_data )
38 {
39 EntityAI mainItem = action_data.m_MainItem;
40
41 string color = mainItem.ConfigGetString("color");
42 string className = "WaterproofBag_" + color;
43
44 EntityAI result1 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(className);
45 EntityAI result2 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("Rope");
46
47 if (!result1 || !result2)
48 return;
49
50 MiscGameplayFunctions.TransferItemProperties(mainItem, result1);
51 MiscGameplayFunctions.TransferItemProperties(mainItem, result2);
52
53 action_data.m_MainItem.Delete();
54 }
55}
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
ActionDeCraftDrysackBagCB ActionContinuousBaseCB ActionDeCraftDrysackBag()
Определения ActionDeCraftDrysackBag.c:11
class ActionTargets ActionTarget
bool HasTarget()
Определения ActionBase.c:244
void CreateConditionComponents()
Определения ActionBase.c:230
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void OnFinishProgressServer(ActionData action_data)
Определения ActionContinuousBase.c:283
override void CreateActionComponent()
Определения ActionDeCraftDrysackBag.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения AnimatedActionBase.c:240
Определения CCINonRuined.c:2
Определения CCTNone.c:2
Определения Building.c:6
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT_DECRAFT
Определения ActionConstants.c:40
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602