DayZ 1.26
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Класс ActionMineBushByHand
+ Граф наследования:ActionMineBushByHand:

Закрытые члены

void ActionMineBushByHand ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 

Подробное описание

Конструктор(ы)

◆ ActionMineBushByHand()

void ActionMineBushByHand ( )
inlineprivate
4 {
6 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
7 m_FullBody = true;
8 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
10 }
int m_CommandUID
Definition ActionBase.c:31
int m_StanceMask
Definition ActionBase.c:33
bool m_FullBody
Definition ActionBase.c:61
float m_SpecialtyWeight
Definition ActionBase.c:77
Definition ActionMineBush.c:2
m_CallbackClass
Definition AnimatedActionBase.c:145
Definition EntityAI.c:95
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, m_CommandUID, ActionBase::m_FullBody, ActionBase::m_SpecialtyWeight и m_StanceMask.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
19 {
20 if ( GetGame().IsMultiplayer() && GetGame().IsServer() )
21 return true;
22
23 return (super.ActionCondition(player, target, item) && !item);
24 }
proto native CGame GetGame()

Перекрестные ссылки GetGame().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
13 {
16 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:64
ref CCTBase m_ConditionTarget
Definition ActionBase.c:65
Definition CCINone.c:2
Definition CCTCursor.c:2
Definition ActionConstants.c:106
const float DEFAULT
Definition ActionConstants.c:108

Перекрестные ссылки UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem и ActionBase::m_ConditionTarget.


Объявления и описания членов класса находятся в файле: