45 MiscGameplayFunctions.TransferItemProperties(action_data.
m_MainItem,new_item,
true,
false,
true);
57 return super.ActionCondition(player, target, item);
63 if ( player.GetItemOnSlot(
"Splint_Right") )
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void ActionContinuousBase()
override void OnFinishProgressServer(ActionData action_data)
bool IsWearingSplint(PlayerBase player)
override bool HasTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override void CreateActionComponent()
DayZPlayerConstants
defined in C++