DayZ 1.27
DayZ Explorer by KGB
 
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ActionTurnOffTransmitter.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CASingleUse();
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionTurnOffTransmitterCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
17 m_Text = "#turn_off";
18 }
19
20 override bool HasProneException()
21 {
22 return true;
23 }
24
25 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
26 {
27 if (item.IsTransmitter())
28 {
29 return item.HasEnergyManager() && item.GetCompEM().IsWorking();
30 }
31
32 return false;
33 }
34
35 override void OnExecuteServer(ActionData action_data)
36 {
37 action_data.m_MainItem.GetCompEM().SwitchOff();
38 }
39}
int m_CommandUIDProne
Определения ActionBase.c:32
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
Определения ActionTurnOffTransmitter.c:11
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override void CreateActionComponent()
Определения ActionTurnOffTransmitter.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionTurnOffWhileInHands.c:24
override void OnExecuteServer(ActionData action_data)
Определения ActionTurnOffWhileInHands.c:50
override bool HasProneException()
Определения ActionTurnOffWhileInHands.c:19
Определения CASingleUse.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602