DayZ 1.27
DayZ Explorer by KGB
 
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ActionCraftImprovisedEyePatch.c
См. документацию.
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18 m_Text = "#STR_CraftImprovisedEyePatch";
19 }
20
26
27 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
28 {
29 return true;
30 }
31
32 override bool HasTarget()
33 {
34 return false;
35 }
36
37 override void OnFinishProgressServer( ActionData action_data )
38 {
39 EntityAI item_ingredient = action_data.m_MainItem;
40 EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("EyePatch_Improvised");
41 action_data.m_MainItem.AddQuantity(-1);
42
43 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
44 }
45
46 override string GetSoundCategory(ActionData action_data)
47 {
48 return "ImprovisedCloth_craft";
49 }
50};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionCraftImprovisedEyePatch.c:27
override void OnFinishProgressServer(ActionData action_data)
Определения ActionCraftImprovisedEyePatch.c:37
override void CreateConditionComponents()
Определения ActionCraftImprovisedEyePatch.c:21
override string GetSoundCategory(ActionData action_data)
Определения ActionCraftImprovisedEyePatch.c:46
override void CreateActionComponent()
Определения ActionCraftImprovisedEyePatch.c:3
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTNone.c:2
Определения Building.c:6
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT_REPAIR_CYCLE
Определения ActionConstants.c:35
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602