DayZ 1.27
DayZ Explorer by KGB
 
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ActionMineBushByHand.c
См. документацию.
2{
4 {
6 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
7 m_FullBody = true;
8 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
9 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
10 }
11
17
18 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
19 {
20 if ( GetGame().IsMultiplayer() && GetGame().IsServer() )
21 return true;
22
23 return (super.ActionCondition(player, target, item) && !item);
24 }
25};
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
void ActionMineBush()
Определения ActionMineBush.c:13
void ActionMineBushByHand()
Определения ActionMineBushByHand.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionMineBushByHand.c:18
override void CreateConditionComponents()
Определения ActionMineBushByHand.c:12
Определения ActionMineBush.c:2
Определения CCINone.c:2
Определения CCTCursor.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native CGame GetGame()