53 Weapon_Base.Cast(action_data.m_MainItem).FlashlightOn();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionSingleUseBase()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
void ActionTurnOnWeaponFlashlight()
override void OnExecuteServer(ActionData action_data)
base for semi auto weapons @NOTE name copies config base class
base for rifles @NOTE name copies config base class
DayZPlayerConstants
defined in C++