DayZ
1.29
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ActionForceConsumeSingle.c
См. документацию.
1
class
ActionForceConsumeSingleCB
:
ActionSingleUseBaseCB
2
{
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override
void
CreateActionComponent
()
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{
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m_ActionData
.m_ActionComponent =
new
CASingleUseQuantityEdible
(
UAQuantityConsumed
.
DEFAULT
);
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}
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}
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class
ActionForceConsumeSingle
:
ActionSingleUseBase
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{
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const
int
DEFAULT_CONSUMED_QUANTITY
= 1;
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void
ActionForceConsumeSingle
()
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{
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m_CallbackClass =
ActionForceConsumeSingleCB
;
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_INJECTIONTARGET;
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m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_PRONE;
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m_FullBody =
true
;
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m_Text =
"#feed"
;
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}
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override
void
CreateConditionComponents
()
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{
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m_ConditionItem =
new
CCINonRuined
();
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m_ConditionTarget =
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
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}
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int
GetConsumedQuantity
()
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{
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return
DEFAULT_CONSUMED_QUANTITY
;
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}
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
35
{
36
if
(!super.ActionCondition(player, target, item))
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return
false
;
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if
(item.GetQuantity() <= item.GetQuantityMin())
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return
false
;
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PlayerBase
targetPlayer =
PlayerBase
.Cast(target.GetObject());
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ConsumeConditionData
dta =
new
ConsumeConditionData
(targetPlayer,item);
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return
targetPlayer && targetPlayer.CanEatAndDrink() && targetPlayer.CanConsumeFood(dta) && item.CanBeConsumed(dta);
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}
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override
void
OnEndServer
(
ActionData
action_data)
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{
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super.OnEndServer(action_data);
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if
(action_data.m_MainItem && action_data.m_MainItem.GetQuantity() <= 0)
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action_data.m_MainItem.SetQuantity(0);
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}
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override
void
OnExecuteServer
(
ActionData
action_data)
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{
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PlayerBase
target =
PlayerBase
.Cast(action_data.m_Target.GetObject());
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if
(target && action_data.m_MainItem)
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{
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PlayerConsumeData
consumeData =
new
PlayerConsumeData
();
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consumeData.
m_Type
=
EConsumeType
.ITEM_SINGLE_TIME;
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consumeData.
m_Amount
=
GetConsumedQuantity
();
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consumeData.
m_Source
= action_data.m_MainItem;
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consumeData.
m_Agents
= action_data.m_Player.GetBloodyHandsPenaltyAgents();
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target.Consume(consumeData);
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}
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}
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}
CreateConditionComponents
override void CreateConditionComponents()
Определения
ActionActivateTrap.c:30
ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionActivateTrap.c:46
OnEndServer
override void OnEndServer(ActionData action_data)
Определения
ActionArmExplosive.c:67
m_CommandUID
int m_CommandUID
Определения
ActionBase.c:31
m_StanceMask
int m_StanceMask
Определения
ActionBase.c:33
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
DEFAULT_CONSUMED_QUANTITY
const int DEFAULT_CONSUMED_QUANTITY
Определения
ActionConsumeSingle.c:69
GetConsumedQuantity
int GetConsumedQuantity()
Определения
ActionConsumeSingle.c:79
OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Определения
ActionDigOutStash.c:57
ActionForceConsumeSingle
void ActionForceConsumeSingle()
Определения
ActionForceConsumeSingle.c:13
ActionTarget
class ActionTargets ActionTarget
EConsumeType
EConsumeType
Определения
EConsumeType.c:2
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionForceConsumeSingleCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionForceConsumeSingle.c:3
ActionForceConsumeSingleCB
Определения
ActionForceConsumeSingle.c:2
ActionSingleUseBaseCB
Определения
ActionSingleUseBase.c:2
ActionSingleUseBase
Определения
ActionSingleUseBase.c:30
CASingleUseQuantityEdible
Определения
CASingleUseQuantityEdible.c:2
CCINonRuined
Определения
CCINonRuined.c:2
CCTMan
Определения
CCTMan.c:2
ConsumeConditionData
Определения
ConsumeConditionData.c:2
ItemBase
Определения
4_World/DayZ/Entities/Core/Inherited/InventoryItem.c:742
PlayerBase
Определения
PlayerBaseClient.c:2
PlayerConsumeData::m_Type
EConsumeType m_Type
Определения
PlayerConsumeData.c:8
PlayerConsumeData::m_Amount
float m_Amount
Определения
PlayerConsumeData.c:3
PlayerConsumeData::m_Agents
int m_Agents
Определения
PlayerConsumeData.c:4
PlayerConsumeData::m_Source
ItemBase m_Source
Определения
PlayerConsumeData.c:7
PlayerConsumeData
Определения
PlayerConsumeData.c:2
UAMaxDistances::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:112
UAMaxDistances
Определения
ActionConstants.c:110
UAQuantityConsumed::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:5
UAQuantityConsumed
Определения
ActionConstants.c:4
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
DayZ
Classes
UserActionsComponent
Actions
SingleUse
ActionForceConsumeSingle.c
Создано системой
1.13.2