DayZ 1.28
DayZ Explorer by KGB
 
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ActionForceConsumeSingle.c
См. документацию.
8
10{
12
14 {
15 m_CallbackClass = ActionForceConsumeSingleCB;
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
18
19 m_FullBody = true;
20 m_Text = "#feed";
21 }
22
24 {
25 m_ConditionItem = new CCINonRuined();
26 m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
27 }
28
33
34 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
35 {
36 if (!super.ActionCondition(player, target, item))
37 return false;
38
39 if (item.GetQuantity() <= item.GetQuantityMin())
40 return false;
41
42 PlayerBase targetPlayer = PlayerBase.Cast(target.GetObject());
43 ConsumeConditionData dta = new ConsumeConditionData(targetPlayer,item);
44 return targetPlayer && targetPlayer.CanEatAndDrink() && targetPlayer.CanConsumeFood(dta) && item.CanBeConsumed(dta);
45 }
46
47 override void OnEndServer(ActionData action_data)
48 {
49 super.OnEndServer(action_data);
50
51 if (action_data.m_MainItem && action_data.m_MainItem.GetQuantity() <= 0)
52 action_data.m_MainItem.SetQuantity(0);
53 }
54
55 override void OnExecuteServer(ActionData action_data)
56 {
57 PlayerBase target = PlayerBase.Cast(action_data.m_Target.GetObject());
58
59 if (target && action_data.m_MainItem)
60 {
61 PlayerConsumeData consumeData = new PlayerConsumeData();
62 consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
63 consumeData.m_Amount = GetConsumedQuantity();
64 consumeData.m_Source = action_data.m_MainItem;
65 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
66
67 target.Consume(consumeData);
68 }
69 }
70}
override void CreateConditionComponents()
Определения ActionActivateTrap.c:30
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionActivateTrap.c:46
override void OnEndServer(ActionData action_data)
Определения ActionArmExplosive.c:67
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
const int DEFAULT_CONSUMED_QUANTITY
Определения ActionConsumeSingle.c:69
int GetConsumedQuantity()
Определения ActionConsumeSingle.c:79
override void OnExecuteServer(ActionData action_data)
Определения ActionDigOutStash.c:57
void ActionForceConsumeSingle()
Определения ActionForceConsumeSingle.c:13
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:121
EConsumeType
Определения EConsumeType.c:2
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override void CreateActionComponent()
Определения ActionForceConsumeSingle.c:3
Определения CCINonRuined.c:2
Определения CCTMan.c:2
Определения PlayerBaseClient.c:2
EConsumeType m_Type
Определения PlayerConsumeData.c:8
float m_Amount
Определения PlayerConsumeData.c:3
int m_Agents
Определения PlayerConsumeData.c:4
ItemBase m_Source
Определения PlayerConsumeData.c:7
const float DEFAULT
Определения ActionConstants.c:112
const float DEFAULT
Определения ActionConstants.c:5
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602