DayZ 1.28
DayZ Explorer by KGB
 
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ActionRepairCarChassisWithBlowtorch.c
См. документацию.
17
19 {
20 m_ConditionItem = new CCINonRuined();
21 m_ConditionTarget = new CCTCursor(UAMaxDistances.REPAIR);
22 }
23
24 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
25 {
26 Blowtorch bt = Blowtorch.Cast(item);
27 return super.ActionCondition(player, target, item) && bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
28 }
29
30 override void OnStartAnimationLoopServer(ActionData action_data)
31 {
32 super.OnStartAnimationLoopServer(action_data);
33
34 action_data.m_MainItem.GetCompEM().SwitchOn();
35 }
36
37 override void OnEndServer(ActionData action_data)
38 {
39 super.OnEndServer(action_data);
40
41 action_data.m_MainItem.GetCompEM().SwitchOff();
42 }
43}
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB ActionRepairCarChassisWithBlowtorch()
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:121
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void OnStartAnimationLoopServer(ActionData action_data)
Определения ActionContinuousBase.c:266
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionRepairCarChassis.c:22
override void CreateConditionComponents()
Определения ActionRepairVehiclePartBase.c:23
override void OnEndServer(ActionData action_data)
Определения AnimatedActionBase.c:497
Определения CCINonRuined.c:2
Определения CCTCursor.c:2
Определения PlayerBaseClient.c:2
const float REPAIR
Определения ActionConstants.c:113
const float BASEBUILDING_REPAIR_MEDIUM
Определения ActionConstants.c:68
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602