26 Blowtorch bt = Blowtorch.Cast(item);
32 super.OnStartAnimationLoopServer(action_data);
34 action_data.m_MainItem.GetCompEM().SwitchOn();
39 super.OnFinishProgressServer(action_data);
44 super.OnEndServer(action_data);
46 action_data.m_MainItem.GetCompEM().SwitchOff();
ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB ActionRepairCarChassisWithBlowtorch()
class ActionTargets ActionTarget
void OnStartAnimationLoopServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent()
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
override void OnEndServer(ActionData action_data)
const float BASEBUILDING_REPAIR_MEDIUM
DayZPlayerConstants
defined in C++