DayZ 1.27
DayZ Explorer by KGB
 
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ActionShaveTarget.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SHAVE);
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
18 m_Text = "#shave_target";
19 }
20
26
27 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
28 {
29 PlayerBase man;
30 Class.CastTo(man, target.GetObject() );
31
32 if ( man.CanShave() )
33 {
34 return true;
35 }
36
37 return false;
38 }
39
40 override void OnFinishProgressServer( ActionData action_data )
41 {
42 PlayerBase man;
43 if ( action_data.m_Target && Class.CastTo(man, action_data.m_Target.GetObject()) )
44 {
45 if (CanReceiveAction(action_data.m_Target))
46 {
47 man.ShavePlayer();
48 }
49 }
50 }
51};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool CanReceiveAction(ActionTarget target)
Определения ActionBase.c:793
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
override void CreateConditionComponents()
Определения ActionShaveTarget.c:21
override void OnFinishProgressServer(ActionData action_data)
Определения ActionShaveTarget.c:40
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionShaveTarget.c:27
void ActionShaveTarget()
Определения ActionShaveTarget.c:11
override void CreateActionComponent()
Определения ActionShaveTarget.c:3
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTMan.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
const float SHAVE
Определения ActionConstants.c:58
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.