DayZ 1.26
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Класс ActionCraftBoneKnife
+ Граф наследования:ActionCraftBoneKnife:

Закрытые члены

void ActionCraftBoneKnife ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool HasTarget ()
 
override void OnFinishProgressServer (ActionData action_data)
 
override string GetSoundCategory (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionCraftBoneKnife()

void ActionCraftBoneKnife ( )
inlineprivate
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
18 m_Text = "#STR_CraftBoneKnife0";
19 }
bool m_FullBody
Definition ActionBase.c:61
string m_Text
Definition ActionBase.c:58
float m_SpecialtyWeight
Definition ActionBase.c:77
int m_StanceMask
Definition ActionBase.c:62
Definition ActionCraftBoneKnife.c:2
int m_CommandUID
Definition AnimatedActionBase.c:143
m_CallbackClass
Definition AnimatedActionBase.c:145
Definition EntityAI.c:95
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, ActionBase::m_FullBody, ActionBase::m_SpecialtyWeight, ActionBase::m_StanceMask и ActionBase::m_Text.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
28 {
29 if( item.GetQuantity() >= 2 )
30 {
31 return true;
32 }
33 return false;
34 }

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
22 {
25 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:64
ref CCTBase m_ConditionTarget
Definition ActionBase.c:65
Definition CCINonRuined.c:2
Definition CCTNone.c:2

Перекрестные ссылки ActionBase::m_ConditionItem и ActionBase::m_ConditionTarget.

◆ GetSoundCategory()

override string GetSoundCategory ( ActionData action_data)
inlineprivate
50 {
51 return "BoneKnife_craft";
52 }

◆ HasTarget()

override bool HasTarget ( )
inlineprivate
37 {
38 return false;
39 }

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
42 {
43 EntityAI knife = action_data.m_Player.SpawnEntityOnGroundPos("BoneKnife", action_data.m_Player.GetPosition());
44 action_data.m_MainItem.AddQuantity(-2);
45
46 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, knife);
47 }
Definition Building.c:6

Объявления и описания членов класса находятся в файле: