DayZ 1.26
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
Класс ActionCollectSampleTarget
+ Граф наследования:ActionCollectSampleTarget:

Закрытые члены

void ActionCollectSampleTarget ()
 
override void CreateConditionComponents ()
 
override void OnEndServer (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionCollectSampleTarget()

void ActionCollectSampleTarget ( )
inlineprivate
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#collect_persons_sample";
19 }
bool m_FullBody
Definition ActionBase.c:61
string m_Text
Definition ActionBase.c:58
float m_SpecialtyWeight
Definition ActionBase.c:77
int m_StanceMask
Definition ActionBase.c:62
Definition ActionCollectSampleTarget.c:2
int m_CommandUID
Definition AnimatedActionBase.c:143
m_CallbackClass
Definition AnimatedActionBase.c:145
Definition EntityAI.c:95
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, ActionBase::m_FullBody, ActionBase::m_SpecialtyWeight, ActionBase::m_StanceMask и ActionBase::m_Text.

Методы

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
22 {
25 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:64
ref CCTBase m_ConditionTarget
Definition ActionBase.c:65
Definition CCINonRuined.c:2
Definition CCTMan.c:2
Definition ActionConstants.c:106
const float DEFAULT
Definition ActionConstants.c:108

Перекрестные ссылки UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem и ActionBase::m_ConditionTarget.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)
inlineprivate
28 {
29 super.OnEndServer(action_data);
30
31 PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
33 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
34
35 float delta = 0;
36 if(nacdata)
38
39 if(delta > 0)
40 {
42 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
43 }
44 }
Definition ActionCollectBloodTarget.c:52
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition PlayerBaseClient.c:2
Definition ActionConstants.c:28
const float COLLECT_SAMPLE
Definition ActionConstants.c:48
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo(), UATimeSpent::COLLECT_SAMPLE и ActionBase::m_SpecialtyWeight.


Объявления и описания членов класса находятся в файле: