26 if (item.GetQuantity() > 1)
31 ItemBase headgear =
ItemBase.Cast(player.FindAttachmentBySlotName(
"Headgear" ));
34 bool headgear_restricted;
35 headgear_restricted = headgear.ConfigGetBool(
"noMask" );
36 if (headgear_restricted)
52 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,
true,
false,
true);
54 action_data.m_MainItem.TransferModifiers(action_data.m_Player);
55 action_data.m_MainItem.Delete();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
bool IsWearingMask(PlayerBase player)
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
Super root of all classes in Enforce script.
provides access to slot configuration
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.