40        if (explosive.IsRuined() || !explosive.GetArmed() || !explosive.CanBeDisarmed())
 
   51        if (!explosive.IsInherited(
ClaymoreMine) && attachedReceiver && attachedReceiver.IsRuined())
 
   64        RemoteDetonator rd = RemoteDetonator.Cast(item);
 
 
   79        target.SetTakeable(
true);
 
   89        MiscGameplayFunctions.TurnItemIntoItemEx(action_data.m_Player, lambda);
 
   91        action_data.m_Player.GetItemAccessor().OnItemInHandsChanged();
 
 
override void OnFinishProgressServer(ActionData action_data)
 
override void CreateConditionComponents()
 
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
 
ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator()
 
ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired()
 
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
 
RemoteDetonatorTrigger RemoteDetonator RemoteDetonatorReceiver()
 
override void CreateActionComponent()
 
EntityAI GetControlledDevice()
 
base class for transformation operations (creating one item from another)
 
const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED
 
DayZPlayerConstants
defined in C++