DayZ 1.27
DayZ Explorer by KGB
 
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ActionMineBush.c
См. документацию.
10
12{
14 {
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
19 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
20 }
21
27
28 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
29 {
30 if ( GetGame().IsMultiplayer() && GetGame().IsServer() )
31 return true;
32
33 Object targetObject = target.GetObject();
34 return targetObject.IsBush() && targetObject.IsCuttable();
35 }
36
37 override void OnExecuteServer(ActionData action_data)
38 {
39 MineActionData mad = MineActionData.Cast(action_data);
40 if (mad.m_EffecterID == -1)
41 {
42 mad.m_EffecterID = SEffectManager.CreateParticleServer(action_data.m_Target.GetObject().GetPosition(), new TreeEffecterParameters("TreeEffecter", EffecterBase.NOT_DEFINED_LIFESPAN, 0.1));
43 }
44 else
45 {
47 }
48 }
49
50 override bool HasMultipleExecution(ActionData action_data)
51 {
52 return true;
53 }
54};
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
void EffecterBase()
Определения EffectManager.c:690
float m_SpecialtyWeight
Определения ActionBase.c:77
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
Определения ActionMineTree.c:18
void ActionMineBush()
Определения ActionMineBush.c:13
override void CreateConditionComponents()
Определения ActionMineBush.c:22
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionMineBush.c:28
override bool HasMultipleExecution(ActionData action_data)
Определения ActionMineBush.c:50
override void OnExecuteServer(ActionData action_data)
Определения ActionMineBush.c:37
const float TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
Определения ActionMineBush.c:3
override void CreateActionComponent()
Определения ActionMineBush.c:5
Определения ActionMineBush.c:2
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTCursor.c:2
Определения InventoryItem.c:731
int m_EffecterID
Определения ActionMineTree.c:4
Определения ActionMineTree.c:2
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
static int CreateParticleServer(vector pos, EffecterParameters parameters)
returns unique effecter ID
Определения EffectManager.c:577
static void ReactivateParticleServer(int effecterID)
Определения EffectManager.c:602
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
const float SMALL
Определения ActionConstants.c:111
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native CGame GetGame()