33 Object targetObject = target.GetObject();
34 return targetObject.IsBush() && targetObject.IsCuttable();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasMultipleExecution(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
const float TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
override void CreateActionComponent()
static int CreateParticleServer(vector pos, EffecterParameters parameters)
returns unique effecter ID
static void ReactivateParticleServer(int effecterID)
Manager class for managing Effect (EffectParticle, EffectSound)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()