18 m_Text =
"#test_targets_blood";
33 string bloodTypeName, bloodName;
37 ntarget.SetLastUAMessage(bloodTypeName);
43 super.OnStartServer(action_data);
47 int bloodType = ntarget.GetStatBloodType().Get();
49 lifespan.UpdateBloodType(ntarget, bloodType);
56 lifespan.UpdateBloodTypeVisibility(ntarget,
true);
58 action_data.m_MainItem.Delete();
PluginBase GetPlugin(typename plugin_type)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void OnFinishProgressServer(ActionData action_data)
override void OnStartServer(ActionData action_data)
override void OnFinishProgressClient(ActionData action_data)
override void CreateConditionComponents()
void ActionTestBloodTarget()
override void CreateActionComponent()
static string GetBloodTypeName(int bloodtype, out string type, out bool positive)
DayZPlayerConstants
defined in C++