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void | ActionTurnOnHeadtorch () |
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override bool | IsInstant () |
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override bool | HasTarget () |
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override bool | UseMainItem () |
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override void | CreateConditionComponents () |
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override | GetInputType () |
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override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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override void | Start (ActionData action_data) |
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void | ActionBase () |
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bool | IsLockTargetOnUse () |
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void | InitConditionMask () |
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bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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bool | Post_SetupAction (ActionData action_data) |
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void | ActionCleanup (ActionData action_data) |
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| GetInputType () |
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void | SetInput (ActionInput ai) |
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ActionData | CreateActionData () |
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void | CreateConditionComponents () |
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Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
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bool | HasTarget () |
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bool | HasProgress () |
| For UI: hiding of progress bar.
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bool | IsLocal () |
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bool | IsInstant () |
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bool | IsUsingProxies () |
| not using plane object - it's using multiple proxies
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bool | RemoveForceTargetAfterUse () |
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int | GetActionCategory () |
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bool | IsEat () |
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bool | IsDrink () |
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bool | IsShaveSelf () |
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string | GetText () |
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bool | CanBePerformedFromQuickbar () |
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bool | CanBePerformedFromInventory () |
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bool | CanBeSetFromInventory () |
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bool | CanBeUsedInRestrain () |
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bool | CanBeUsedInVehicle () |
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bool | CanTargetBeInVehicle () |
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bool | CanBeUsedOnBack () |
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bool | CanBeUsedSwimming () |
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bool | CanBeUsedOnLadder () |
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bool | CanBeUsedRaised () |
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bool | CanBeUsedThrowing () |
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bool | CanBeUsedLeaning () |
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bool | CanBeUsedWithBrokenLegs () |
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bool | CanBeUsedInFreelook () |
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bool | IsDeploymentAction () |
| Is an action directly related to deployment/advanced placing.
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bool | UseMainItem () |
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bool | MainItemAlwaysInHands () |
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bool | DisplayTargetInActionText () |
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bool | ActionConditionContinue (ActionData action_data) |
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bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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string | GetTargetName (PlayerBase player, ActionTarget target) |
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void | ApplyModifiers (ActionData action_data) |
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int | GetRefreshReservationTimerValue () |
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void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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int | GetStanceMaskEx (PlayerBase player, ActionTarget target, ItemBase item) |
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int | GetStanceMask (PlayerBase player) |
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bool | IsFullBodyEx (PlayerBase player, ActionTarget target, ItemBase item) |
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bool | IsFullBody (PlayerBase player) |
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bool | HasProneException () |
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void | Start (ActionData action_data) |
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void | End (ActionData action_data) |
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void | Interrupt (ActionData action_data) |
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void | OnEndInput (ActionData action_data) |
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void | EndInput (ActionData action_data) |
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void | OnEndRequest (ActionData action_data) |
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void | EndRequest (ActionData action_data) |
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bool | CanReceiveAction (ActionTarget target) |
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bool | Can (PlayerBase player, ActionTarget target, ItemBase item, int condition_mask) |
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bool | Can (PlayerBase player, ActionTarget target, ItemBase item) |
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bool | CanContinue (ActionData action_data) |
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bool | HasVariants () |
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int | GetVariantsCount () |
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int | GetVariants (out array< ref ActionBase > variants) |
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void | SetVariantID (int ID) |
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int | GetVariantID () |
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void | UpdateVariants (Object item, Object target, int componet_index) |
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ActionVariantManager | GetVariantManager () |
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void | OnItemLocationChanged (ItemBase item) |
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bool | InventoryReservation (ActionData action_data) |
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void | ClearInventoryReservationEx (ActionData action_data) |
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void | RefreshReservations (ActionData action_data) |
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bool | AddActionJuncture (ActionData action_data) |
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void | ClearActionJuncture (ActionData action_data) |
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void | RefreshActionJuncture (ActionData action_data) |
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bool | UseAcknowledgment () |
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void | InformPlayers (PlayerBase player, ActionTarget target, int state) |
| DEPRECATED delivers message ids to clients based on given context.
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void | SendMessageToClient (Object reciever, string message) |
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bool | IsDamageDestroyed (ActionTarget target) |
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bool | IsBuilding (ActionTarget target) |
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bool | IsTransport (ActionTarget target) |
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bool | IsInReach (PlayerBase player, ActionTarget target, float maxDistance=1.0) |
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SoundOnVehicle | PlayActionSound (PlayerBase player) |
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void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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string | GetSoundCategory (ActionData action_data) |
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void | OnUpdate (ActionData action_data) |
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void | OnUpdateClient (ActionData action_data) |
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void | OnUpdateServer (ActionData action_data) |
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void | OnStart (ActionData action_data) |
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void | OnStartClient (ActionData action_data) |
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void | OnStartServer (ActionData action_data) |
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void | OnEnd (ActionData action_data) |
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void | OnEndClient (ActionData action_data) |
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void | OnEndServer (ActionData action_data) |
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float | GetSpecialtyWeight () |
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int | GetState (ActionData action_data) |
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float | GetProgress (ActionData action_data) |
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ActionInput | GetInput () |
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void | SetID (int actionId) |
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int | GetID () |
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string | GetAdminLogMessage (ActionData action_data) |
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