18 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
20 m_Text =
"#tune_frequency";
25 m_ConditionTarget =
new CCTNone;
41 if ( item.IsTransmitter() )
45 if ( transmitter.GetCompEM().IsWorking() )
59 transmitter.SetNextFrequency( action_data.m_Player );
class ActionTargets ActionTarget
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency()
void CreateConditionComponents()
void OnFinishProgressServer(ActionData action_data)
override void CreateActionComponent()
const float REPEAT_AFTER_SEC
override bool HasProneException()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++