DayZ
1.28
DayZ Explorer by KGB
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ActionTuneFrequency.c
См. документацию.
1
class
ActionTuneFrequencyCB
:
ActionContinuousBaseCB
2
{
3
private
const
float
REPEAT_AFTER_SEC
= 1.0;
4
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override
void
CreateActionComponent
()
6
{
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m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
REPEAT_AFTER_SEC
);
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}
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}
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class
ActionTuneFrequency
:
ActionContinuousBase
12
{
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void
ActionTuneFrequency
()
14
{
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m_CallbackClass =
ActionTuneFrequencyCB
;
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_ITEM_TUNE;
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m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_ITEM_TUNE;
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m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
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m_Text =
"#tune_frequency"
;
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}
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override
void
CreateConditionComponents
()
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{
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m_ConditionTarget =
new
CCTNone
;
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m_ConditionItem =
new
CCINonRuined
;
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}
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override
bool
HasProneException
()
30
{
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return
true
;
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}
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override
bool
HasTarget
()
35
{
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return
false
;
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}
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
40
{
41
if
( item.IsTransmitter() )
42
{
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TransmitterBase
transmitter =
TransmitterBase
.Cast( item );
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if
( transmitter.GetCompEM().IsWorking() )
46
{
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//transmitter.DisplayRadioInfo( transmitter.GetTunedFrequency().ToString(), player );
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return
true
;
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}
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}
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return
false
;
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}
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override
void
OnFinishProgressServer
(
ActionData
action_data )
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{
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TransmitterBase
transmitter =
TransmitterBase
.Cast( action_data.m_MainItem );
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transmitter.SetNextFrequency( action_data.m_Player );
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}
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}
m_CommandUIDProne
int m_CommandUIDProne
Определения
ActionBase.c:32
m_CommandUID
int m_CommandUID
Определения
ActionBase.c:31
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:121
ActionTuneFrequency
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency()
Определения
ActionTuneFrequency.c:13
ActionBase::HasTarget
bool HasTarget()
Определения
ActionBase.c:244
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Определения
ActionBase.c:230
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Определения
ActionContinuousBase.c:283
ActionContinuousBaseCB
Определения
ActionContinuousBase.c:2
ActionContinuousBase
Определения
ActionContinuousBase.c:121
ActionTuneFrequencyCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionTuneFrequency.c:5
ActionTuneFrequencyCB::REPEAT_AFTER_SEC
const float REPEAT_AFTER_SEC
Определения
ActionTuneFrequency.c:3
ActionTuneFrequencyCB
Определения
ActionTuneFrequency.c:2
AnimatedActionBase::HasProneException
override bool HasProneException()
Определения
AnimatedActionBase.c:318
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
AnimatedActionBase.c:240
CAContinuousRepeat
Определения
CAContinuousRepeat.c:2
CCINonRuined
Определения
CCINonRuined.c:2
CCTNone
Определения
CCTNone.c:2
ItemBase
Определения
4_World/Entities/Core/Inherited/InventoryItem.c:731
PlayerBase
Определения
PlayerBaseClient.c:2
TransmitterBase
Определения
BaseRadio.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Continuous
ActionTuneFrequency.c
Создано системой
1.13.2