DayZ 1.27
DayZ Explorer by KGB
 
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ActionRepairCarPartWithBlowTorch.c
См. документацию.
1class ActionRepairCarPartWithBlowtorchCB : ActionRepairCarPartCB
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionRepairCarPartWithBlowtorchCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
15 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
16 }
17
19 {
20 m_ConditionItem = new CCINonRuined();
21 m_ConditionTarget = new CCTCursor(UAMaxDistances.REPAIR);
22 }
23
24 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
25 {
26 Blowtorch bt = Blowtorch.Cast(item);
27 return super.ActionCondition(player, target, item) && bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
28 }
29
30 override void OnStartAnimationLoopServer(ActionData action_data)
31 {
32 super.OnStartAnimationLoopServer(action_data);
33
34 action_data.m_MainItem.GetCompEM().SwitchOn();
35 }
36
37 override void OnFinishProgressServer(ActionData action_data)
38 {
39 super.OnFinishProgressServer(action_data);
40 }
41
42 override void OnEndServer(ActionData action_data)
43 {
44 super.OnEndServer(action_data);
45
46 action_data.m_MainItem.GetCompEM().SwitchOff();
47 }
48}
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch()
class ActionTargets ActionTarget
void OnStartAnimationLoopServer(ActionData action_data)
Определения ActionContinuousBase.c:266
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionRepairCarPart.c:39
override void CreateConditionComponents()
Определения ActionRepairCarPart.c:33
override void OnFinishProgressServer(ActionData action_data)
Определения ActionRepairCarPart.c:78
override void OnEndServer(ActionData action_data)
Определения AnimatedActionBase.c:497
Определения CCINonRuined.c:2
Определения CCTCursor.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float REPAIR
Определения ActionConstants.c:113
const float BASEBUILDING_REPAIR_MEDIUM
Определения ActionConstants.c:68
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602