26 Blowtorch bt = Blowtorch.Cast(item);
32 super.OnStartAnimationLoopServer(action_data);
39 super.OnEndServer(action_data);
41 action_data.
m_MainItem.GetCompEM().SwitchOff();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch()
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void OnStartAnimationLoopServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override void CreateActionComponent()
override void OnEndServer(ActionData action_data)
const float BASEBUILDING_REPAIR_MEDIUM
DayZPlayerConstants
defined in C++