17 m_Text =
"#uncover_players_head";
57 if (attachment && attachment.GetType() ==
"BurlapSackCover")
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ref ActionTarget m_Target
void UncoverHead(PlayerBase target, PlayerBase source)
override void OnFinishProgressServer(ActionData action_data)
bool IsWearingBurlap(PlayerBase player)
override void CreateConditionComponents()
void ActionUncoverHeadTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent()
Super root of all classes in Enforce script.
provides access to slot configuration
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.