DayZ 1.27
DayZ Explorer by KGB
 
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ActionUncoverHeadTarget.c
См. документацию.
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_Text = "#uncover_players_head";
18 }
19
25
26 override typename GetInputType()
27 {
29 }
30
31 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
32 {
33 PlayerBase targetPlayer;
34 if (Class.CastTo(targetPlayer, target.GetObject()))
35 {
36 if (IsWearingBurlap(targetPlayer))
37 {
38 return true;
39 }
40 }
41 return false;
42 }
43
44 override void OnFinishProgressServer(ActionData action_data)
45 {
46 PlayerBase targetPlayer = PlayerBase.Cast(action_data.m_Target.GetObject());
47 if (CanReceiveAction(action_data.m_Target))
48 {
49 UncoverHead(PlayerBase.Cast(action_data.m_Target.GetObject()),action_data.m_Player);
50 }
51 }
52
54 {
55 EntityAI attachment;
56 Class.CastTo(attachment, player.GetInventory().FindAttachment(InventorySlots.HEADGEAR));
57 if (attachment && attachment.GetType() == "BurlapSackCover")
58 {
59 return true;
60 }
61 return false;
62 }
63};
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool CanReceiveAction(ActionTarget target)
Определения ActionBase.c:793
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void UncoverHead(PlayerBase target, PlayerBase source)
Определения ActionUncoverHeadSelf.c:12
override GetInputType()
Определения ActionUncoverHeadTarget.c:26
override void OnFinishProgressServer(ActionData action_data)
Определения ActionUncoverHeadTarget.c:44
bool IsWearingBurlap(PlayerBase player)
Определения ActionUncoverHeadTarget.c:53
override void CreateConditionComponents()
Определения ActionUncoverHeadTarget.c:20
void ActionUncoverHeadTarget()
Определения ActionUncoverHeadTarget.c:11
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionUncoverHeadTarget.c:31
override void CreateActionComponent()
Определения ActionUncoverHeadTarget.c:3
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINone.c:2
Определения CCTMan.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения Building.c:6
provides access to slot configuration
Определения InventorySlots.c:6
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
const float COVER_HEAD
Определения ActionConstants.c:55
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.