Закрытые члены | |
void | FirearmActionLoadMultiBulletQuick () |
override bool | HasTarget () |
override bool | HasProgress () |
override | GetInputType () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | Start (ActionData action_data) |
override void | OnEndInput (ActionData action_data) |
См. определение в файле FirearmActionLoadMultiBullet.c строка 94