18 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
19 m_Text =
"#dial_combination_lock";
24 m_ConditionItem =
new CCINone();
46 if (!target.GetObject())
50 if (lock && lock.GetHierarchyParent() && Fence.Cast(lock.GetHierarchyParent()))
68 combination_lock.DialNextNumber();
71 if (!combination_lock.IsLockedOnGate())
79 combination_lock.UnlockServer(action_data.m_Player, target_entity.GetHierarchyParent());
ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB ActionDialCombinationLockOnTarget()
class ActionTargets ActionTarget
void ClearActionJuncture(ActionData action_data)
void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
void ClearInventoryReservationEx(ActionData action_data)
void CreateConditionComponents()
void OnFinishProgressServer(ActionData action_data)
const float REPEAT_AFTER_SEC
override void CreateActionComponent()
override bool HasProneException()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void SetCombinationLock(CombinationLock combination_lock)
string GetDialNumberText()
CombinationLock GetCombinationLock()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()