Закрытые члены | |
void | FirearmActionLoadMultiBullet () |
override int | GetActionCategory () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | Start (ActionData action_data) |
override bool | CanBePerformedFromInventory () |
override bool | CanBeSetFromInventory () |
override void | OnEndInput (ActionData action_data) |
override bool | CanBePerformedFromQuickbar () |
override bool | HasProgress () |
override | GetInputType () |
См. определение в файле FirearmActionLoadMultiBullet.c строка 1