Граф наследования:FirearmActionLoadMultiBullet:Закрытые члены | |
| void | FirearmActionLoadMultiBullet () |
| override int | GetActionCategory () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | Start (ActionData action_data) |
| override bool | CanBePerformedFromInventory () |
| override bool | CanBeSetFromInventory () |
| override void | OnEndInput (ActionData action_data) |
| override bool | CanBePerformedFromQuickbar () |
| override bool | HasProgress () |
| override | GetInputType () |
См. определение в файле FirearmActionLoadMultiBullet.c строка 1