DayZ 1.27
DayZ Explorer by KGB
 
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ActionResetKitchenTimer.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CASingleUseTurnOnPlugged;
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionResetKitchenTimerClockCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_RESET_KITCHENTIMER;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONMOD_RESET_KITCHENTIMER;
16 m_Text = "#turn_off";
17 }
18
19 override bool HasProneException()
20 {
21 return true;
22 }
23
24 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
25 {
26 ClockBase alarm = ClockBase.Cast(item);
27 return (alarm.IsRinging() || alarm.IsAlarmOn());
28 }
29
30 override void OnExecuteServer( ActionData action_data )
31 {
32 ClockBase alarm = ClockBase.Cast(action_data.m_MainItem);
33 if (alarm)
34 alarm.TurnOff();
35 }
36}
int m_CommandUIDProne
Определения ActionBase.c:32
int m_CommandUID
Определения ActionBase.c:31
ActionBase ActionData
Определения ActionBase.c:30
ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer()
Определения ActionResetKitchenTimer.c:11
class ActionTargets ActionTarget
void ClockBase()
Определения ClockBase.c:27
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override void CreateActionComponent()
Определения ActionResetKitchenTimer.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionTurnOffWhileInHands.c:24
override void OnExecuteServer(ActionData action_data)
Определения ActionTurnOffWhileInHands.c:50
override bool HasProneException()
Определения ActionTurnOffWhileInHands.c:19
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602