5 float effectivity =
m_ActionData.m_MainItem.GetBandagingEffectivity();
6 float adjustedTimeSpent = 0;
24 m_Text =
"#treat_persons_wound";
45 return otherPlayer.IsBleeding();
54 if (action_data.m_MainItem && target)
ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget()
class ActionTargets ActionTarget
void ApplyBandage(ItemBase item, PlayerBase player)
override void CreateActionComponent()
bool CanTargetBeInVehicle()
bool CanReceiveAction(ActionTarget target)
void CreateConditionComponents()
void OnFinishProgressClient(ActionData action_data)
void OnFinishProgressServer(ActionData action_data)
void OnActionBandageTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
AnalyticsManagerClient GetAnalyticsClient()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()