35 int bloodType = action_data.
m_Player.GetStatBloodType().Get();
37 lifespan.UpdateBloodType(action_data.
m_Player, bloodType);
38 lifespan.UpdateBloodTypeVisibility(action_data.
m_Player,
true);
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionTestBloodSelfCB ActionContinuousBaseCB ActionTestBloodSelf()
PluginBase GetPlugin(typename plugin_type)
void OnFinishProgressServer(ActionData action_data)
override void CreateActionComponent()
DayZPlayerConstants
defined in C++