Dayz 1.25
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Класс ActionGagTarget
+ Граф наследования:ActionGagTarget:

Закрытые члены

void ActionGagTarget ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
bool IsWearingMask (PlayerBase player)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionGagTarget()

void ActionGagTarget ( )
inlineprivate
4 {
6 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET;
7 //m_FullBody = true;
8 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
10 m_Text = "#gag_person";
11 }
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionCoverHeadTarget.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float ROUGH_LOW
Definition ActionConstants.c:120
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::ROUGH_LOW.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
21 {
22 if (item.GetQuantity() > 1)
23 return false;
24
26 Class.CastTo(targetPlayer, target.GetObject());
28 {
29 ItemBase headgear = ItemBase.Cast(targetPlayer.FindAttachmentBySlotName( "Headgear" ));
30 if ( headgear )
31 {
33 headgear_restricted = headgear.ConfigGetBool( "noMask" );
35 {
36 return false;
37 }
38 }
39 return true;
40 }
41
42 return false;
43 }
bool IsWearingMask(PlayerBase player)
Definition ActionGagTarget.c:63
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition InventoryItem.c:731
Definition EntityAI.c:95
Definition PlayerBaseClient.c:2
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo() и IsWearingMask().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
14 {
15
18 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTMan.c:2
Definition ActionConstants.c:105
const float DEFAULT
Definition ActionConstants.c:107

Перекрестные ссылки UAMaxDistances::DEFAULT, m_ConditionItem и m_ConditionTarget.

◆ IsWearingMask()

bool IsWearingMask ( PlayerBase player)
inlineprivate
64 {
65 if ( player.GetInventory().FindAttachment(InventorySlots.MASK) )
66 {
67 return true;
68 }
69 return false;
70 }
provides access to slot configuration
Definition InventorySlots.c:6

Используется в ActionCondition().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
46 {
48 Class.CastTo(ntarget, action_data.m_Target.GetObject());
49
50 if (CanReceiveAction(action_data.m_Target))
51 {
53 if (Class.CastTo(m_Gag,ntarget.GetInventory().CreateAttachmentEx("MouthRag",InventorySlots.MASK)))
54 {
55 m_Gag.SetHealth01("", "", action_data.m_MainItem.GetHealth01("", ""));
56
57 action_data.m_MainItem.TransferModifiers(ntarget);
58 action_data.m_MainItem.Delete();
59 }
60 }
61 }
bool CanReceiveAction(ActionTarget target)
Definition ActionBase.c:638

Перекрестные ссылки CanReceiveAction() и Class::CastTo().


Объявления и описания членов класса находятся в файле: