DayZ 1.28
DayZ Explorer by KGB
 
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ActionExitLadder.c
См. документацию.
2{
4 {
5 m_Text = "#exit_ladder";
6 }
7
8 override void CreateConditionComponents()
9 {
12 }
13
14 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
15 {
16 HumanCommandLadder cl = player.GetCommand_Ladder();
17 if (cl && cl.CanExit())
18 return true;
19
20 return false;
21 }
22
23 override void Start(ActionData action_data)
24 {
25 super.Start(action_data);
26
27 HumanCommandLadder cl = action_data.m_Player.GetCommand_Ladder();
28 if (cl)
29 cl.Exit();
30 }
31
32 override bool IsInstant()
33 {
34 return true;
35 }
36
37 override bool CanBeUsedOnLadder()
38 {
39 return true;
40 }
41
42 override bool IsLockTargetOnUse()
43 {
44 return false;
45 }
46}
ActionBase ActionData
Определения ActionBase.c:30
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:121
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
override bool IsInstant()
Определения ActionExitLadder.c:32
override bool IsLockTargetOnUse()
Определения ActionExitLadder.c:42
override void CreateConditionComponents()
Определения ActionExitLadder.c:8
void ActionExitLadder()
Определения ActionExitLadder.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionExitLadder.c:14
override void Start(ActionData action_data)
Определения ActionExitLadder.c:23
override bool CanBeUsedOnLadder()
Определения ActionExitLadder.c:37
void ActionInteractBase()
Определения ActionInteractBase.c:43
Определения CCINone.c:2
Определения CCTNone.c:2
proto native void Exit()
proto native bool CanExit()
returns true if on exiting point
Определения human.c:645
Определения PlayerBaseClient.c:2