25 super.Start(action_data);
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool IsInstant()
override bool IsLockTargetOnUse()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void Start(ActionData action_data)
override bool CanBeUsedOnLadder()
void ActionInteractBase()
proto native bool CanExit()
returns true if on exiting point