DayZ 1.27
DayZ Explorer by KGB
 
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ActionCraftBoneKnife.c
См. документацию.
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
17 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18 m_Text = "#STR_CraftBoneKnife0";
19 }
20
26
27 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
28 {
29 if( item.GetQuantity() >= 2 )
30 {
31 return true;
32 }
33 return false;
34 }
35
36 override bool HasTarget()
37 {
38 return false;
39 }
40
41 override void OnFinishProgressServer( ActionData action_data )
42 {
43 EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("BoneKnife");
44 action_data.m_MainItem.AddQuantity(-2);
45
46 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, knife);
47 }
48
49 override string GetSoundCategory(ActionData action_data)
50 {
51 return "BoneKnife_craft";
52 }
53};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
override string GetSoundCategory(ActionData action_data)
Определения ActionCraftBoneKnife.c:49
override bool HasTarget()
Определения ActionCraftBoneKnife.c:36
override void CreateConditionComponents()
Определения ActionCraftBoneKnife.c:21
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionCraftBoneKnife.c:27
void ActionCraftBoneKnife()
Определения ActionCraftBoneKnife.c:11
override void OnFinishProgressServer(ActionData action_data)
Определения ActionCraftBoneKnife.c:41
override void CreateActionComponent()
Определения ActionCraftBoneKnife.c:3
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTNone.c:2
Определения Building.c:6
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT_CRAFT
Определения ActionConstants.c:39
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602