28 {
29
30 actions.Insert(ActionOpen);
31 actions.Insert(ActionClose);
34 actions.Insert(ActionMeasureTemperatureSelf);
35 actions.Insert(ActionMeasureTemperatureTarget);
37 actions.Insert(ActionDisinfectTarget);
38 actions.Insert(ActionPlugIn);
39 actions.Insert(ActionTogglePlaceObject);
40 actions.Insert(ActionTogglePlaceObjectDigging);
41 actions.Insert(ActionTurnOnWhileInHands);
42 actions.Insert(ActionTurnOffWhileInHands);
43 actions.Insert(ActionPlantSeed);
44 actions.Insert(ActionAttachSeeds);
45 actions.Insert(ActionDisinfectPlantBit);
46 actions.Insert(ActionTurnOnHeatpack);
49 actions.Insert(ActionWashHandsItemContinuous);
50 actions.Insert(ActionPlaceFireplaceIndoor);
51 actions.Insert(ActionPlaceOvenIndoor);
52 actions.Insert(ActionCreateIndoorFireplace);
53 actions.Insert(ActionCreateGreenhouseGardenPlot);
54 actions.Insert(ActionCreateIndoorOven);
56 actions.Insert(ActionAttachOnProxy);
57 actions.Insert(ActionAttachOnTrap);
58 actions.Insert(ActionPlugTargetIntoThis);
59 actions.Insert(ActionEmptySeedsPack);
60 actions.Insert(ActionInjectSelf);
61 actions.Insert(ActionInjectTarget);
62 actions.Insert(ActionInjectEpinephrineSelf);
63 actions.Insert(ActionInjectEpinephrineTarget);
64 actions.Insert(ActionInjectMorphineSelf);
65 actions.Insert(ActionInjectMorphineTarget);
66 actions.Insert(ActionAttachOnSelection);
67 actions.Insert(ActionTurnOnWeaponFlashlight);
68 actions.Insert(ActionTurnOffWeaponFlashlight);
69 actions.Insert(ActionNextCombinationLockDial);
70 actions.Insert(ActionAttachToConstruction);
71 actions.Insert(ActionClapBearTrapWithThisItem);
73 actions.Insert(ActionPlaceFireplaceIntoBarrel);
74 actions.Insert(ActionStopEngine);
75 actions.Insert(ActionStopEngineBoat);
77 actions.Insert(ActionFoldMap);
79 actions.Insert(ActionDropItemSimple);
80 actions.Insert(ActionSwitchSeats);
81 actions.Insert(ActionTurnOnHeadtorch);
82 actions.Insert(ActionTurnOffHeadtorch);
83 actions.Insert(ActionTurnOnHelmetFlashlight);
84 actions.Insert(ActionTurnOffHelmetFlashlight);
85 actions.Insert(ActionToggleNVG);
86 actions.Insert(ActionAttachOnTentProxy);
87 actions.Insert(ActionTriggerRemotely);
91 actions.Insert(ActionEatPillFromBottle);
92 actions.Insert(ActionEatTabletFromWrapper);
93
94
95 actions.Insert(ActionWorldCraft);
96 actions.Insert(ActionCraftImprovisedHandsCover);
97 actions.Insert(ActionCraftImprovisedHeadCover);
98 actions.Insert(ActionCraftImprovisedFeetCover);
99 actions.Insert(ActionCraftImprovisedFaceCover);
100 actions.Insert(ActionCraftImprovisedTorsoCover);
101 actions.Insert(ActionCraftImprovisedLegsCover);
102 actions.Insert(ActionCraftImprovisedEyePatch);
103 actions.Insert(ActionCraftRopeBelt);
105 actions.Insert(ActionCraftBoneKnife);
107 actions.Insert(ActionCraftBoneKnifeEnv);
108 actions.Insert(ActionCraftStoneKnifeEnv);
112 actions.Insert(ActionDeployHuntingTrap);
114 actions.Insert(ActionMineBush);
115 actions.Insert(ActionMineRock);
116 actions.Insert(ActionMineRock1H);
117 actions.Insert(ActionDigGardenPlot);
118 actions.Insert(ActionDismantleGardenPlot);
119 actions.Insert(ActionWaterPlant);
120 actions.Insert(ActionFertilizeSlot);
121 actions.Insert(ActionDisinfectPlant);
122 actions.Insert(ActionFillObject);
123 actions.Insert(ActionDefibrilateSelf);
124 actions.Insert(ActionDefibrilateTarget);
126 actions.Insert(ActionTestBloodTarget);
127 actions.Insert(ActionGiveBloodSelf);
128 actions.Insert(ActionGiveBloodTarget);
129 actions.Insert(ActionGiveSalineSelf);
130 actions.Insert(ActionGiveSalineTarget);
131 actions.Insert(ActionCollectBloodSelf);
132 actions.Insert(ActionCollectBloodTarget);
133 actions.Insert(ActionCollectSampleSelf);
134 actions.Insert(ActionCollectSampleTarget);
135 actions.Insert(ActionCoverHeadSelf);
137 actions.Insert(ActionCoverHeadTarget);
138 actions.Insert(ActionShave);
139 actions.Insert(ActionSplintSelf);
140 actions.Insert(ActionSplintTarget);
141 actions.Insert(ActionForceDrink);
143 actions.Insert(ActionForceFeedSmall);
145 actions.Insert(ActionEatMeat);
146 actions.Insert(ActionEatFruit);
147 actions.Insert(ActionDrink);
148 actions.Insert(ActionDrinkCookingPot);
151 actions.Insert(ActionRestrainTarget);
152 actions.Insert(ActionRestrainSelf);
153 actions.Insert(ActionUnrestrainTarget);
154 actions.Insert(ActionUnrestrainSelf);
155 actions.Insert(ActionFillBottleBase);
156 actions.Insert(ActionFillBottleSnow);
157 actions.Insert(ActionUpgradeTorchFromGasPump);
158 actions.Insert(ActionRefuelTorch);
161 actions.Insert(ActionIgniteFireplaceByAir);
169 actions.Insert(ActionCookOnStick);
170 actions.Insert(ActionFillGeneratorTank);
171 actions.Insert(ActionSawPlanks);
172 actions.Insert(ActionBuryBody);
173 actions.Insert(ActionEatCan);
174 actions.Insert(ActionEatSmallCan);
175 actions.Insert(ActionForceFeedCan);
176 actions.Insert(ActionWaterGardenSlot);
177 actions.Insert(ActionWringClothes);
178 actions.Insert(ActionLoadMagazine);
179 actions.Insert(ActionEmptyMagazine);
181 actions.Insert(ActionActionBuildPartNoTool);
182 actions.Insert(ActionDismantlePart);
183 actions.Insert(ActionDestroyPart);
184 actions.Insert(ActionCPR);
187 actions.Insert(ActionDrinkThroughContinuous);
188 actions.Insert(ActionEat);
189 actions.Insert(ActionEatSmall);
190 actions.Insert(ActionMineTreeBark);
191 actions.Insert(ActionDigWorms);
192 actions.Insert(ActionShaveTarget);
194 actions.Insert(ActionUncoverHeadTarget);
195 actions.Insert(ActionLockDoors);
196 actions.Insert(ActionUnlockDoors);
197 actions.Insert(ActionUnpackBox);
201 actions.Insert(ActionDrinkCan);
206 actions.Insert(ActionFillFuel);
207 actions.Insert(ActionDrainLiquid);
208 actions.Insert(ActionPourLiquid);
213 actions.Insert(ActionEmptyBottleBase);
214 actions.Insert(ActionEmptyCookingPot);
215 actions.Insert(ActionViewOptics);
216 actions.Insert(ActionToggleNVMode);
217 actions.Insert(ActionViewBinoculars);
219 actions.Insert(ActionMountBarbedWire);
220 actions.Insert(ActionUnmountBarbedWire);
223 actions.Insert(ActionFillCoolant);
224 actions.Insert(ActionFillOil);
225 actions.Insert(ActionGagSelf);
226 actions.Insert(ActionGagTarget);
227 actions.Insert(ActionUngagSelf);
228 actions.Insert(ActionUngagTarget);
229 actions.Insert(ActionDigInStash);
231 actions.Insert(ActionMineBushByHand);
232 actions.Insert(ActionBreakLongWoodenStick);
233 actions.Insert(ActionFishingNew);
234 actions.Insert(ActionRepairTent);
235 actions.Insert(ActionRepairTentPart);
236 actions.Insert(ActionRepairPart);
237 actions.Insert(ActionRepairCarPart);
239 actions.Insert(ActionRepairCarChassis);
240 actions.Insert(ActionRepairBoatChassis);
244 actions.Insert(ActionRepairShelter);
246 actions.Insert(ActionLockAttachment);
247 actions.Insert(ActionUnpackGift);
248 actions.Insert(ActionPackGift);
253 actions.Insert(ActionEatCereal);
254 actions.Insert(ActionUnlockShippingContainer);
255
256
257 actions.Insert(ActionPullOutPlug);
258 actions.Insert(ActionUnplugThisByCord);
259 actions.Insert(ActionTurnOnWhileOnGround);
260 actions.Insert(ActionTurnOffWhileOnGround);
261 actions.Insert(ActionTurnOnPowerGenerator);
262 actions.Insert(ActionTurnOffPowerGenerator);
263 actions.Insert(ActionTurnOnSpotlight);
264 actions.Insert(ActionTurnOffSpotlight);
265 actions.Insert(ActionRemoveSeed);
266 actions.Insert(ActionRemovePlant);
267 actions.Insert(ActionHarvestCrops);
268 actions.Insert(ActionFoldObject);
269 actions.Insert(ActionRepositionPluggedItem);
270 actions.Insert(ActionTurnOnTransmitterOnGround);
271 actions.Insert(ActionTurnOffTransmitterOnGround);
272 actions.Insert(ActionTuneFrequencyOnGround);
273 actions.Insert(ActionToggleTentOpen);
275 actions.Insert(ActionOpenBarrel);
276 actions.Insert(ActionCloseBarrel);
277 actions.Insert(ActionOpenBarrelHoles);
278 actions.Insert(ActionCloseBarrelHoles);
280 actions.Insert(ActionCloseDoors);
281 actions.Insert(ActionLockedDoors);
282 actions.Insert(ActionEnterLadder);
283 actions.Insert(ActionExitLadder);
284 actions.Insert(ActionGetInTransport);
285 actions.Insert(ActionTakeItem);
286 actions.Insert(ActionDetachPowerSourceFromPanel);
287 actions.Insert(ActionSwapItemToHands);
288 actions.Insert(ActionTakeItemToHands);
289 actions.Insert(ActionOpenCarDoors);
290 actions.Insert(ActionCloseCarDoors);
291 actions.Insert(ActionOpenCarDoorsOutside);
292 actions.Insert(ActionCloseCarDoorsOutside);
293 actions.Insert(ActionGetOutTransport);
294 actions.Insert(ActionAnimateSeats);
295 actions.Insert(ActionSidePlateInteract);
297 actions.Insert(ActionOpenFence);
298 actions.Insert(ActionCloseFence);
299 actions.Insert(ActionNextCombinationLockDialOnTarget);
300 actions.Insert(ActionCheckPulseTarget);
301 actions.Insert(ActionUnpin);
302 actions.Insert(ActionPin);
303 actions.Insert(ActionRaiseFlag);
304 actions.Insert(ActionLowerFlag);
305 actions.Insert(ActionDeconstructShelter);
306 actions.Insert(ActionBuildShelter);
307 actions.Insert(ActionDetachFromTarget);
313 actions.Insert(ActionTakeArrow);
314 actions.Insert(ActionTakeArrowToHands);
315 actions.Insert(ActionOperatePanelPowerStation);
316
317
318 actions.Insert(ActionSwitchLights);
320 actions.Insert(ActionCarHornLong);
322 actions.Insert(ActionPushBoat);
323
324 #ifdef DIAG_DEVELOPER
325
326 actions.Insert(ActionDebug);
327 #endif
328
329
330 actions.Insert(FirearmActionAttachMagazine);
331 actions.Insert(FirearmActionLoadMultiBullet);
333
334 actions.Insert(ActionLoadMagazineQuick);
335 actions.Insert(FirearmActionAttachMagazineQuick);
336 actions.Insert(FirearmActionMechanicManipulate);
337 actions.Insert(FirearmActionUnjam);
338
339 actions.Insert(FirearmActionDetachMagazine);
340
342 actions.Insert(FirearmActionLoadMultiBulletQuick);
343 actions.Insert(FirearmActionLoadMultiBulletRadial);
344
345 actions.Insert(ActionPullBodyFromTransport);
346
347 actions.Insert(ActionSetAlarmClock);
350
351 actions.Insert(ActionAttachWithSwitch);
352
353 actions.Insert(ActionSetKitchenTimer);
355 actions.Insert(ActionUseUndergroundPanel);
356 actions.Insert(ActionUseUndergroundLever);
357 actions.Insert(ActionUnrestrainTargetHands);
358
359 actions.Insert(ActionCraftBolts);
360 actions.Insert(ActionCraftBoltsFeather);
361
363
365
366 actions.Insert(ActionDummyContinuousRelease);
367 }
ActionActivateTrapCB ActionContinuousBaseCB ActionActivateTrap()
ActionArmExplosiveCB ActionContinuousBaseCB ActionArmExplosive()
AttachActionData ActionData ActionAttach()
ActionAttachExplosivesTriggerCB ActionContinuousBaseCB ActionAttachExplosivesTrigger()
ActionBandageSelfCB ActionContinuousBaseCB ActionBandageSelf()
ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget()
ActionBuildOvenCB ActionContinuousBaseCB ActionBuildOven()
ActionBuildStoneCircleCB ActionContinuousBaseCB ActionBuildStoneCircle()
ActionBuryAshesCB ActionContinuousBaseCB ActionBuryAshes()
CarHornActionData ActionData ActionCarHornShort()
void ActionConsumeSingle()
ActionCraftArmbandCB ActionContinuousBaseCB ActionCraftArmband()
ActionDeCraftDrysackBagCB ActionContinuousBaseCB ActionDeCraftDrysackBag()
ActionDeCraftRopeBeltCB ActionContinuousBaseCB ActionDeCraftRopeBelt()
ActionDeCraftWitchHoodCoifCB ActionContinuousBaseCB ActionDeCraftWitchHoodCoif()
PlaceObjectActionReciveData ActionReciveData ActionDeployObject()
ActionDetachFromTarget_SpecificSlot_WoodenPlanks ActionDetachFromTarget_SpecificSlot ActionDetachFromTarget_SpecificSlot_MetalSheets()
void ActionDetachFromTarget_SpecificSlotsCategory_Barrel()
ActionDetachFromTarget_SpecificSlotsCategory_Barrel ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget_SpecificSlotsCategory_WoodenCrate()
void ActionDetachFromTarget_SpecificSlot_WoodenPlanks()
ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget ActionDetachFromTarget_SpecificSlot_WoodenLogs()
ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock()
ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB ActionDialCombinationLockOnTarget()
ActionDigOutStashCB ActionContinuousBaseCB ActionDigOutStash()
ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive()
ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator()
ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired()
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine()
void ActionDisinfectSelf()
ActionDismantleOvenCB ActionContinuousBaseCB ActionDismantleOven()
ActionDismantleStoneCircleCB ActionContinuousBaseCB ActionDismantleStoneCircle()
void ActionDrinkPondContinuous()
ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous()
ActionEatSnowContinuousCB ActionContinuousBaseCB ActionEatSnowContinuous()
ActionExtinguishFireplaceByExtinguisherCB ActionContinuousBaseCB ActionExtinguishFireplaceByExtinguisher()
ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB ActionExtinguishFireplaceByLiquid()
ActionFoldBaseBuildingObjectCB ActionContinuousBaseCB ActionFoldBaseBuildingObject()
void ActionForceConsumeSingle()
ActionForceFeedSmallCB ActionForceFeed
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch()
ActionMineBase ActionContinuousBase ActionMineTree()
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
ActionPlaceObjectCB ActiondeployObjectCB ActionPlaceObject()
ActionPushCarCB ActionPushObjectCB ActionPushCar()
ActionRaiseMegaphoneCB ActionContinuousBaseCB ActionRaiseMegaphone()
ActionRepairBoatEngineCB ActionRepairVehiclePartCB ActionRepairBoatEngine()
ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB ActionRepairCarChassisWithBlowtorch()
ActionRepairCarEngineWithBlowtorchCB ActionRepairCarEngineCB ActionRepairCarEngineWithBlowtorch()
ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch()
ActionRepairItemWithBlowtorchCB ActionContinuousBaseCB ActionRepairItemWithBlowtorch()
ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer()
ActionSewSelfCB ActionContinuousBaseCB ActionSewSelf()
ActionSewTargetCB ActionContinuousBaseCB ActionSewTarget()
ActionSkinningCB ActionContinuousBaseCB ActionSkinning()
void ActionStartEngine()
DEPRECATED.
ActionStartEngineBoatCB ActionContinuousBaseCB ActionStartEngineBoat()
ActionTestBloodSelfCB ActionContinuousBaseCB ActionTestBloodSelf()
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency()
ActionTuneRadioStationCB ActionContinuousBaseCB ActionTuneRadioStation()
ActionTurnOffAlarmClockCB ActionSingleUseBaseCB ActionTurnOffAlarmClock()
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock()
ActionTurnOnTransmitterCB ActionSingleUseBaseCB ActionTurnOnTransmitter()
ActionTurnValveCB ActionContinuousBaseCB ActionTurnValve()
ActionTurnValveUndergroundReservoirCB ActionTurnValveCB ActionTurnValveUndergroundReservoir()
ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf()
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap()
ActionWashHandsSnowCB ActionContinuousBaseCB ActionWashHandsSnow()
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
ActionWashHandsWellCB ActionContinuousBaseCB ActionWashHandsWell()
void FirearmActionLoadBullet()
FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick()